Emergency Hotfix v10.0: The Dark World Beckons
(NOTE: A New Save IS Required due to game breaking bugs that might have locked your save!)
(Extra Note: The ending of the game has not been made yet, so when you reach the end you'll need to just hit that lovely X in the corner of your game window. Unless you're on the browser then you'll need to just close the browser.)
Greetings adventurers!
The world of Shadows of Elysium: Darkbound has just gotten a major shake-up! The long-promised Dual-World System is finally here, along with a host of fixes, improvements, and new content. If you’ve been waiting to explore deeper mysteries (or just waiting for certain game-breaking bugs to get squashed), this update is for you.
Oh, and for those keeping track. Yes, the dragon hoard’s gold is actually collectible now. You’re welcome.
Let’s break it down:
New Additions
- The Dark World is here! Finally, the dual-world system I teased at the beginning of the project is fully implemented.
- New supporter characters have been added! Huge thanks to Lily (my fiancée), NyxxieSticks, Moon, and Darkzon3 for their support.
- Dialogue added for J.E and S.M’s characters. They finally have something to say!
- Ice Cave enhancements! New details added, thanks to the helper on the team.
- A fully functional clock and calendar system. Now you can really track how long you’ve been lost in dungeons. Also there's day and night now, Yay for realism-ish!
Bug Fixes
- Nyxara’s name corrected in dialogue. No more confusing me with Nyxara, our names are now fully separate.
- Nyxara’s attacks actually work now. She will now fight properly instead of spamming aura debuffs like an overenthusiastic stage magician.
- Nyxara’s dialogue image fixed. A misnamed image file was causing the dialogue to freeze the game, should be all good now.
- The dragon fight fadeout/fadein now works correctly. No more getting stuck on an eternal black screen. (hopefully)
- Legendary Knight names fixed. They now display their proper names instead of placeholder gibberish like “LKZi.”
- Lava geyser in the Trial of Legends now disappears correctly. Because, you know, it should. (Totally not because I missed a simple switch activation.)
- Legendary Knights now appear progressively instead of all at once. You must backtrack after defeating Serat to find Zidh.
- J.E and S.M no longer walk through walls or stand in the void. They obey the laws of physics now. Probably.
- The dragon’s hoard gold bug is fixed. You can now collect ALL of the money from the first boss fight. Go on, be rich. (Seriously it's a lot of gold.)
Audio Enhancements
- New music added to several maps! Too many to list, go explore and find them yourself dang it!
Changes & Tweaks
- Loumy has been renamed and changed avatar to Xurlith. Due to personal reasons, the name has been changed along with the avatar.
- God’s Tower event now teleports the player to the Dark World. A fitting change for a divine fight.
What’s Next?
- Further expansion of the Dark World with new bosses, side quests, and lore.
- Enhancements to side quests, because we all love distractions from the main story.
- More world-building and environmental details to make the game feel even more alive.
- More story and dialogue to really flesh out the game
- Hopefully a tester or two to avoid this mistake
Thank you all for your continued support! Your feedback, patience, and chaos-driven gameplay fuel this project, and I can’t wait to see what adventures you’ll embark on next.
See you in the Dark World, adventurers!
Love, Ethyrya~
Files
Get Shadows of Elysium: Darkbound
Shadows of Elysium: Darkbound
When the Elysian Crystal falls into darkness, only you can bring it back to the Light.
Status | In development |
Authors | Ethyrya, DarkTower7899 |
Genre | Role Playing, Fighting |
Tags | RPG Maker, storygame |
Languages | English |
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